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	<title>Comments on: NHN: Lessons on Virtual Items Sales in the US and Korea</title>
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	<link>http://freetoplay.biz/2007/07/26/nhn-lessons-on-virtual-items-sales-in-the-us-and-korea/</link>
	<description>The Business and Design of Free-To-Play Games</description>
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		<title>By: ijjiGunz is client2server? wut? - GunZ Factor Forums</title>
		<link>http://freetoplay.biz/2007/07/26/nhn-lessons-on-virtual-items-sales-in-the-us-and-korea/comment-page-1/#comment-30</link>
		<dc:creator>ijjiGunz is client2server? wut? - GunZ Factor Forums</dc:creator>
		<pubDate>Mon, 03 Sep 2007 14:36:59 +0000</pubDate>
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		<description>[...] is client2server? wut?      NHN: Lessons on Virtual Items Sales in the US and Korea « Free To Play Contrasts between the US and Korean Gaming Markets - Whon Namkoong, NHN USA&#039;s CEO perspective - [...]</description>
		<content:encoded><![CDATA[<p>[...] is client2server? wut?      NHN: Lessons on Virtual Items Sales in the US and Korea « Free To Play Contrasts between the US and Korean Gaming Markets &#8211; Whon Namkoong, NHN USA&#8217;s CEO perspective &#8211; [...]</p>
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		<title>By: Darren Herman - Marketing, Advertising, Media and Technology Blog &#187; Blog Archive &#187; Posting Will Resume on Monday&#8230;</title>
		<link>http://freetoplay.biz/2007/07/26/nhn-lessons-on-virtual-items-sales-in-the-us-and-korea/comment-page-1/#comment-29</link>
		<dc:creator>Darren Herman - Marketing, Advertising, Media and Technology Blog &#187; Blog Archive &#187; Posting Will Resume on Monday&#8230;</dc:creator>
		<pubDate>Fri, 27 Jul 2007 12:08:13 +0000</pubDate>
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		<description>[...] Virtual Item Sales in Korea &amp; US.  Adrian puts together a fantastic posting. [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual Item Sales in Korea &amp; US.  Adrian puts together a fantastic posting. [...]</p>
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