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	<title>Comments on: Top 10 Revenue Models for Free To Play Games</title>
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	<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/</link>
	<description>The Business and Design of Free-To-Play Games</description>
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		<title>By: Omer</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-1271</link>
		<dc:creator>Omer</dc:creator>
		<pubDate>Tue, 09 Feb 2010 17:55:38 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-1271</guid>
		<description>I feel that #3 is without a doubt the least used method of monetization. As an MMORPG gamer myself, I really wouldn&#039;t mind seeing ads while I game, so long as I knew that money was being spent on improving the game I&#039;m p
laying.</description>
		<content:encoded><![CDATA[<p>I feel that #3 is without a doubt the least used method of monetization. As an MMORPG gamer myself, I really wouldn&#8217;t mind seeing ads while I game, so long as I knew that money was being spent on improving the game I&#8217;m p<br />
laying.</p>
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		<title>By: ???????????Free to Play?????????????????? &#124; ????????.jp</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-945</link>
		<dc:creator>???????????Free to Play?????????????????? &#124; ????????.jp</dc:creator>
		<pubDate>Wed, 08 Jul 2009 09:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-945</guid>
		<description>[...] Free to Play???????????????????FreeToPlay.biz??????????Top 10 Revenue Models for Free To Play Games??Free to Play????10???????????????????? [...]</description>
		<content:encoded><![CDATA[<p>[...] Free to Play???????????????????FreeToPlay.biz??????????Top 10 Revenue Models for Free To Play Games??Free to Play????10???????????????????? [...]</p>
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		<title>By: Show Me the Money, Biiaatch! (Start Series 2/6)&#160;&#124;&#160;BZKICKS - the blog</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-51</link>
		<dc:creator>Show Me the Money, Biiaatch! (Start Series 2/6)&#160;&#124;&#160;BZKICKS - the blog</dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:26:01 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-51</guid>
		<description>[...] It&#8217;s also important to point out that you’re not limited to one of the following streams of revenue.  In fact, many startups go to market with multiple streams. Depending on the offering, you could focus on a single stream, multiple streams, independent streams or even use a stream as a loss leader to drive traffic and business for other streams.  So let’s visit the many ways tech startups can make money. (This list can but doesn’t comply with online gaming revenue models. Visit Adrian Cook’s post, Top 10 Revenue Models for Free To Play Games for a good list of gaming revenue models.) [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s also important to point out that you’re not limited to one of the following streams of revenue.  In fact, many startups go to market with multiple streams. Depending on the offering, you could focus on a single stream, multiple streams, independent streams or even use a stream as a loss leader to drive traffic and business for other streams.  So let’s visit the many ways tech startups can make money. (This list can but doesn’t comply with online gaming revenue models. Visit Adrian Cook’s post, Top 10 Revenue Models for Free To Play Games for a good list of gaming revenue models.) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Ayar Market &#187; Blog Archive &#187; Top 10 Revenue Models for Free To Play Games</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-50</link>
		<dc:creator>Ayar Market &#187; Blog Archive &#187; Top 10 Revenue Models for Free To Play Games</dc:creator>
		<pubDate>Sun, 19 Oct 2008 18:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-50</guid>
		<description>[...] src: http://www.freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/ [...]</description>
		<content:encoded><![CDATA[<p>[...] src: <a href="http://www.freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/" rel="nofollow">http://www.freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/</a> [...]</p>
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	<item>
		<title>By: Vodafone's Internet Explorer: Online Gaming: Part 2</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-52</link>
		<dc:creator>Vodafone's Internet Explorer: Online Gaming: Part 2</dc:creator>
		<pubDate>Wed, 03 Sep 2008 01:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-52</guid>
		<description>[...] Links Free to play - On revenue Models for freemium [...]</description>
		<content:encoded><![CDATA[<p>[...] Links Free to play &#8211; On revenue Models for freemium [...]</p>
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	<item>
		<title>By: Vodafone's Internet Explorer: Online Gaming: Part 2</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-54</link>
		<dc:creator>Vodafone's Internet Explorer: Online Gaming: Part 2</dc:creator>
		<pubDate>Wed, 03 Sep 2008 01:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-54</guid>
		<description>[...] Links Free to play - On revenue Models for freemium [...]</description>
		<content:encoded><![CDATA[<p>[...] Links Free to play &#8211; On revenue Models for freemium [...]</p>
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	<item>
		<title>By: www.freetoplay.biz is looking for writers &#171; Vancouver Game Design</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-49</link>
		<dc:creator>www.freetoplay.biz is looking for writers &#171; Vancouver Game Design</dc:creator>
		<pubDate>Thu, 07 Aug 2008 16:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-49</guid>
		<description>[...] review some our most popular posts (here, here and here) to get an idea of what we&#8217;re looking for before [...]</description>
		<content:encoded><![CDATA[<p>[...] review some our most popular posts (here, here and here) to get an idea of what we&#8217;re looking for before [...]</p>
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	</item>
	<item>
		<title>By: FreeToPlay.biz Seeks Contributing Writer &#171; Free To Play</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-48</link>
		<dc:creator>FreeToPlay.biz Seeks Contributing Writer &#171; Free To Play</dc:creator>
		<pubDate>Thu, 07 Aug 2008 05:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-48</guid>
		<description>[...] review some our most popular posts (here, here and here) to get an idea of what we&#8217;re looking for before applying. Only qualifed [...]</description>
		<content:encoded><![CDATA[<p>[...] review some our most popular posts (here, here and here) to get an idea of what we&#8217;re looking for before applying. Only qualifed [...]</p>
]]></content:encoded>
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	<item>
		<title>By: #49. Read &#8216;The 1001 List Of Quality Reads&#8217; &#171; 6ixx</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-47</link>
		<dc:creator>#49. Read &#8216;The 1001 List Of Quality Reads&#8217; &#171; 6ixx</dc:creator>
		<pubDate>Mon, 16 Jun 2008 06:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-47</guid>
		<description>[...] Top 10 Things You Can Do During A Blogout 129. The Top 60 Web 2.0 Applications in Australia 130. Top 10 Revenue Models for Free To Play Games 131. 8 Sure-fire Tips For Enticing Readers In Your Mortgage Marketing Letters 132. Top 100 Shows of [...]</description>
		<content:encoded><![CDATA[<p>[...] Top 10 Things You Can Do During A Blogout 129. The Top 60 Web 2.0 Applications in Australia 130. Top 10 Revenue Models for Free To Play Games 131. 8 Sure-fire Tips For Enticing Readers In Your Mortgage Marketing Letters 132. Top 100 Shows of [...]</p>
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	<item>
		<title>By: Online casual games: wereldwijd meer dan alleen de knikkers - Frankwatching</title>
		<link>http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/comment-page-1/#comment-45</link>
		<dc:creator>Online casual games: wereldwijd meer dan alleen de knikkers - Frankwatching</dc:creator>
		<pubDate>Wed, 02 Apr 2008 11:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/08/02/top-10-revenue-models-for-free-to-play-games/#comment-45</guid>
		<description>[...] met gratis games? Ondertussen worden ook andere interessante ontwikkelingen zichtbaar. Het ‘free-to-play’ model wordt, zowel hier in Europa als in de VS, steeds populairder. Het concept is simpel: je [...]</description>
		<content:encoded><![CDATA[<p>[...] met gratis games? Ondertussen worden ook andere interessante ontwikkelingen zichtbaar. Het ‘free-to-play’ model wordt, zowel hier in Europa als in de VS, steeds populairder. Het concept is simpel: je [...]</p>
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