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	<title>Comments on: The 0.1% Rule and Three Predictions for the Future of User Generated Content</title>
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	<link>http://freetoplay.biz/2008/08/28/the-point-1-percent-rule-and-three-predictions-for-the-future-of-user-generated-content/</link>
	<description>The Business and Design of Free-To-Play Games</description>
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		<title>By: Simon Newstead</title>
		<link>http://freetoplay.biz/2008/08/28/the-point-1-percent-rule-and-three-predictions-for-the-future-of-user-generated-content/comment-page-1/#comment-199</link>
		<dc:creator>Simon Newstead</dc:creator>
		<pubDate>Fri, 29 Aug 2008 01:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.freetoplay.biz/?p=108#comment-199</guid>
		<description>UIs are getting so easy to use - eg- arranging 3D content within a room (rotate, resize, align etc) or avatar customization using morph targets. You see some pretty amazing creations from people who don&#039;t have any technical skill or training.

It&#039;s getting pretty hard to distinguish between them and &quot;normal&quot; consumers - if they even exist anymore?</description>
		<content:encoded><![CDATA[<p>UIs are getting so easy to use &#8211; eg- arranging 3D content within a room (rotate, resize, align etc) or avatar customization using morph targets. You see some pretty amazing creations from people who don&#8217;t have any technical skill or training.</p>
<p>It&#8217;s getting pretty hard to distinguish between them and &#8220;normal&#8221; consumers &#8211; if they even exist anymore?</p>
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		<title>By: Adrian Crook</title>
		<link>http://freetoplay.biz/2008/08/28/the-point-1-percent-rule-and-three-predictions-for-the-future-of-user-generated-content/comment-page-1/#comment-198</link>
		<dc:creator>Adrian Crook</dc:creator>
		<pubDate>Thu, 28 Aug 2008 18:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.freetoplay.biz/?p=108#comment-198</guid>
		<description>Great nomenclature, Hunter.</description>
		<content:encoded><![CDATA[<p>Great nomenclature, Hunter.</p>
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		<title>By: hunter</title>
		<link>http://freetoplay.biz/2008/08/28/the-point-1-percent-rule-and-three-predictions-for-the-future-of-user-generated-content/comment-page-1/#comment-197</link>
		<dc:creator>hunter</dc:creator>
		<pubDate>Thu, 28 Aug 2008 18:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.freetoplay.biz/?p=108#comment-197</guid>
		<description>in the early days of second life i was calling this:
* creators
* customizers
* personalizers

Creators - from scratch/wireframe, in 3D

Customizers - copy/paste view source, model kits - assembly required but not from scratch

Personalizers - i want it in purple w/ my name on it - click and edit</description>
		<content:encoded><![CDATA[<p>in the early days of second life i was calling this:<br />
* creators<br />
* customizers<br />
* personalizers</p>
<p>Creators &#8211; from scratch/wireframe, in 3D</p>
<p>Customizers &#8211; copy/paste view source, model kits &#8211; assembly required but not from scratch</p>
<p>Personalizers &#8211; i want it in purple w/ my name on it &#8211; click and edit</p>
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