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	<title>Comments on: VGS 2008 &#8211; Branded and user-generated virtual goods</title>
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	<description>The Business and Design of Free-To-Play Games</description>
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		<title>By: Virtual Goods Summit 2008 mindmaps &#171; Social games, entrepreneurship and more</title>
		<link>http://freetoplay.biz/2008/10/14/vgs-2008-branded-and-user-generated-virtual-goods/comment-page-1/#comment-244</link>
		<dc:creator>Virtual Goods Summit 2008 mindmaps &#171; Social games, entrepreneurship and more</dc:creator>
		<pubDate>Tue, 16 Dec 2008 20:37:39 +0000</pubDate>
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		<description>[...] Liveblog (Adam Martin at Free2Play.Biz) [...]</description>
		<content:encoded><![CDATA[<p>[...] Liveblog (Adam Martin at Free2Play.Biz) [...]</p>
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		<title>By: VGS 2008 - Branded and user-generated virtual goods at Free 2 Play PC Games</title>
		<link>http://freetoplay.biz/2008/10/14/vgs-2008-branded-and-user-generated-virtual-goods/comment-page-1/#comment-242</link>
		<dc:creator>VGS 2008 - Branded and user-generated virtual goods at Free 2 Play PC Games</dc:creator>
		<pubDate>Sat, 01 Nov 2008 05:20:25 +0000</pubDate>
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		<description>[...] VGS 2008 - Branded and user-generated virtual goods    Adri&#173;an&#173; C&#173;ro&#173;o&#173;k i&#173;s a game&#173; i&#173;n&#173;dustry ve&#173;te&#173;ran&#173; w&#173;ho&#173; he&#173;ads up&#173; C&#173;o&#173;mp&#173;ulsi&#173;o&#173;n&#173; Lo&#173;o&#173;p&#173; - a de&#173;si&#173;gn&#173; c&#173;o&#173;n&#173;sultan&#173;c&#173;y fo&#173;c&#173;use&#173;d o&#173;n&#173; the&#173; free-to&#173;-p&#173;lay an&#173;d c&#173;o&#173;re&#173; game&#173; se&#173;c&#173;to&#173;rs. Thi&#173;s arti&#173;c&#173;le&#173; o&#173;ri&#173;gi&#173;n&#173;ally ap&#173;p&#173;e&#173;are&#173;d o&#173;n&#173; C&#173;ro&#173;o&#173;k&#8217;s blo&#173;g, Fre&#173;e&#173;To&#173;P&#173;lay.bi&#173;z&#173;, an&#173;d has be&#173;e&#173;n&#173; re&#173;p&#173;ri&#173;n&#173;te&#173;d he&#173;re&#173; w&#173;i&#173;th hi&#173;s p&#173;e&#173;rmi&#173;ssi&#173;o&#173;n&#173;. O&#173;r&#173;igin&#173;al Ar&#173;ticle [...]</description>
		<content:encoded><![CDATA[<p>[...] VGS 2008 &#8211; Branded and user-generated virtual goods    Adri&shy;an&shy; C&shy;ro&shy;o&shy;k i&shy;s a game&shy; i&shy;n&shy;dustry ve&shy;te&shy;ran&shy; w&shy;ho&shy; he&shy;ads up&shy; C&shy;o&shy;mp&shy;ulsi&shy;o&shy;n&shy; Lo&shy;o&shy;p&shy; &#8211; a de&shy;si&shy;gn&shy; c&shy;o&shy;n&shy;sultan&shy;c&shy;y fo&shy;c&shy;use&shy;d o&shy;n&shy; the&shy; free-to&shy;-p&shy;lay an&shy;d c&shy;o&shy;re&shy; game&shy; se&shy;c&shy;to&shy;rs. Thi&shy;s arti&shy;c&shy;le&shy; o&shy;ri&shy;gi&shy;n&shy;ally ap&shy;p&shy;e&shy;are&shy;d o&shy;n&shy; C&shy;ro&shy;o&shy;k&#8217;s blo&shy;g, Fre&shy;e&shy;To&shy;P&shy;lay.bi&shy;z&shy;, an&shy;d has be&shy;e&shy;n&shy; re&shy;p&shy;ri&shy;n&shy;te&shy;d he&shy;re&shy; w&shy;i&shy;th hi&shy;s p&shy;e&shy;rmi&shy;ssi&shy;o&shy;n&shy;. O&shy;r&shy;igin&shy;al Ar&shy;ticle [...]</p>
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		<title>By: VGS 2008 - Branded and user-generated virtual goods &#124; Free Online Mmorpgs and MMOs</title>
		<link>http://freetoplay.biz/2008/10/14/vgs-2008-branded-and-user-generated-virtual-goods/comment-page-1/#comment-243</link>
		<dc:creator>VGS 2008 - Branded and user-generated virtual goods &#124; Free Online Mmorpgs and MMOs</dc:creator>
		<pubDate>Sat, 01 Nov 2008 00:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.freetoplay.biz/?p=272#comment-243</guid>
		<description>[...] Adrian Crook is a game industry veteran who heads up Compulsion Loop - a design consultancy focused on the free-to-play and core game sectors. This article originally appeared on Crook&#8217;s blog, FreeToPlay.biz, and has been reprinted here with his permission. Original Article [...]</description>
		<content:encoded><![CDATA[<p>[...] Adrian Crook is a game industry veteran who heads up Compulsion Loop &#8211; a design consultancy focused on the free-to-play and core game sectors. This article originally appeared on Crook&#8217;s blog, FreeToPlay.biz, and has been reprinted here with his permission. Original Article [...]</p>
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