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	<title>Comments for FreeToPlay.biz</title>
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	<link>http://freetoplay.biz</link>
	<description>The Business and Design of Free-To-Play Games</description>
	<lastBuildDate>Mon, 24 Oct 2011 20:01:00 +0000</lastBuildDate>
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		<title>Comment on VGSummit 2010: Virtual Goods and Brands by The Best Colleges</title>
		<link>http://freetoplay.biz/2010/10/13/vgsummit-2010-virtual-goods-and-brands/comment-page-1/#comment-1507</link>
		<dc:creator>The Best Colleges</dc:creator>
		<pubDate>Mon, 24 Oct 2011 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/?p=554#comment-1507</guid>
		<description>We wanted to let you know that your blog was included in our list of the top 40 video game blogs of 2011. Our goal was to highlight blogs that students and prospective students would find useful and interesting in their exploration of the field. You can view the entire list at http://www.thebestcolleges.org/top-video-game-design-blogs/.</description>
		<content:encoded><![CDATA[<p>We wanted to let you know that your blog was included in our list of the top 40 video game blogs of 2011. Our goal was to highlight blogs that students and prospective students would find useful and interesting in their exploration of the field. You can view the entire list at <a href="http://www.thebestcolleges.org/top-video-game-design-blogs/" rel="nofollow">http://www.thebestcolleges.org/top-video-game-design-blogs/</a>.</p>
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		<title>Comment on A Lively Failure: 5 Other Reasons Lively Flopped by Frexprsn</title>
		<link>http://freetoplay.biz/2008/11/26/a-lively-failure-5-other-reasons-lively-flopped/comment-page-1/#comment-1486</link>
		<dc:creator>Frexprsn</dc:creator>
		<pubDate>Sat, 19 Mar 2011 02:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.freetoplay.biz/?p=313#comment-1486</guid>
		<description>Wow, imagine running into you, Simon, and Derek here! There are both some great articles, and I think you made some great points on Lively, even though I never had a chance to experience it myself..I was at Vivaty! As for dark dragon, I left IMVU, too, but after about a year..only to discover Frenzoo and Smallworlds, which is where to find me nowadays. They are both the closest I&#039;ve found to what I&#039;m looking for - a virtual world with business and general social capablilities against a 2d profile or webpage. I actually found this article while deciding whether to gove Yoowalk another try!</description>
		<content:encoded><![CDATA[<p>Wow, imagine running into you, Simon, and Derek here! There are both some great articles, and I think you made some great points on Lively, even though I never had a chance to experience it myself..I was at Vivaty! As for dark dragon, I left IMVU, too, but after about a year..only to discover Frenzoo and Smallworlds, which is where to find me nowadays. They are both the closest I&#8217;ve found to what I&#8217;m looking for &#8211; a virtual world with business and general social capablilities against a 2d profile or webpage. I actually found this article while deciding whether to gove Yoowalk another try!</p>
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		<title>Comment on 10 Things You Didn&#8217;t Know About the Most Successful Shockwave MMO by Peter Vice</title>
		<link>http://freetoplay.biz/2007/07/11/10-things-you-didnt-know-about-the-most-successful-shockwave-mmo/comment-page-1/#comment-1470</link>
		<dc:creator>Peter Vice</dc:creator>
		<pubDate>Sat, 22 Jan 2011 06:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/07/11/10-things-you-didnt-know-about-the-most-successful-shockwave-mmo/#comment-1470</guid>
		<description>4-5% CTR is pretty amazing... well I guess if the players are in front of the computer for hours it&#039;s hard not to click on what&#039;s hovering below the game, especially if the ads are something of interest to them.</description>
		<content:encoded><![CDATA[<p>4-5% CTR is pretty amazing&#8230; well I guess if the players are in front of the computer for hours it&#8217;s hard not to click on what&#8217;s hovering below the game, especially if the ads are something of interest to them.</p>
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		<title>Comment on 4 Keys to a Successful Social Game That Every Developer Should Know by Michael Romis</title>
		<link>http://freetoplay.biz/2010/03/08/4-keys-to-a-successful-social-game-that-every-developer-should-know/comment-page-1/#comment-1469</link>
		<dc:creator>Michael Romis</dc:creator>
		<pubDate>Tue, 18 Jan 2011 19:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/?p=511#comment-1469</guid>
		<description>Marketing seems to be No.1 these days...</description>
		<content:encoded><![CDATA[<p>Marketing seems to be No.1 these days&#8230;</p>
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		<title>Comment on Club Penguin Founder Lane Merrifield &#8211; Keynote and Q&amp;A by Genes en el lanzamiento de Club Penguin &#124; Conectados</title>
		<link>http://freetoplay.biz/2008/09/15/club-penguin-founder-lane-merrifield-keynote-and-qa/comment-page-1/#comment-1463</link>
		<dc:creator>Genes en el lanzamiento de Club Penguin &#124; Conectados</dc:creator>
		<pubDate>Tue, 04 Jan 2011 17:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.freetoplay.biz/?p=226#comment-1463</guid>
		<description>[...] gentilmente nos acercó al evento tuvimos oportunidad de tener acceso a una videoconferencia con Lane Merrifield uno de los cofundadores de Club Penguin quien hizo una breve presentación sobre el lanzamiento en [...]</description>
		<content:encoded><![CDATA[<p>[...] gentilmente nos acercó al evento tuvimos oportunidad de tener acceso a una videoconferencia con Lane Merrifield uno de los cofundadores de Club Penguin quien hizo una breve presentación sobre el lanzamiento en [...]</p>
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		<title>Comment on Dallas Snell Talks Dungeon Runners, Free to Play and NCsoft 2.0 by sinema</title>
		<link>http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/comment-page-1/#comment-1444</link>
		<dc:creator>sinema</dc:creator>
		<pubDate>Fri, 03 Dec 2010 18:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/#comment-1444</guid>
		<description>I’ve played DR off and on as they have added to the game and despite the “jokey” nature of the content, the gameplay is pretty solid and enjoyable.</description>
		<content:encoded><![CDATA[<p>I’ve played DR off and on as they have added to the game and despite the “jokey” nature of the content, the gameplay is pretty solid and enjoyable.</p>
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		<title>Comment on Dallas Snell Talks Dungeon Runners, Free to Play and NCsoft 2.0 by demir</title>
		<link>http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/comment-page-1/#comment-1440</link>
		<dc:creator>demir</dc:creator>
		<pubDate>Mon, 22 Nov 2010 17:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/#comment-1440</guid>
		<description>“Retail” will never be extinct as long as there are (1)people and (2)societies. NCsoft may be extinct at retail while other MMOs reign.</description>
		<content:encoded><![CDATA[<p>“Retail” will never be extinct as long as there are (1)people and (2)societies. NCsoft may be extinct at retail while other MMOs reign.</p>
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		<title>Comment on Dallas Snell Talks Dungeon Runners, Free to Play and NCsoft 2.0 by Adrian Crook</title>
		<link>http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/comment-page-1/#comment-1389</link>
		<dc:creator>Adrian Crook</dc:creator>
		<pubDate>Mon, 11 Oct 2010 21:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/#comment-1389</guid>
		<description>Fair point re: comparing UT3 and DR. Dungeon Runners did get some negative press in the exact way you mention - players hit a fairly hard ceiling a few hours of gameplay in where they had little choice but to pay. But F2P is indeed a valid model, as virtually every social game and many online games have proven. Most players never pay a dime to play an infinite amount of gameplay. The principle being that F2P attracts 10x the players of pay-to-play, so if you monetize a small percentage of those players, you&#039;re still doing well (and provide your cost of providing the game and marketing it doesn&#039;t exceed your lifetime value per user, you&#039;re good). It&#039;s that balance that can be tough to find.</description>
		<content:encoded><![CDATA[<p>Fair point re: comparing UT3 and DR. Dungeon Runners did get some negative press in the exact way you mention &#8211; players hit a fairly hard ceiling a few hours of gameplay in where they had little choice but to pay. But F2P is indeed a valid model, as virtually every social game and many online games have proven. Most players never pay a dime to play an infinite amount of gameplay. The principle being that F2P attracts 10x the players of pay-to-play, so if you monetize a small percentage of those players, you&#8217;re still doing well (and provide your cost of providing the game and marketing it doesn&#8217;t exceed your lifetime value per user, you&#8217;re good). It&#8217;s that balance that can be tough to find.</p>
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		<title>Comment on Dallas Snell Talks Dungeon Runners, Free to Play and NCsoft 2.0 by ogame</title>
		<link>http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/comment-page-1/#comment-1388</link>
		<dc:creator>ogame</dc:creator>
		<pubDate>Mon, 11 Oct 2010 21:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/#comment-1388</guid>
		<description>You would not call UT3 a “free-to-play” game because you have a demo you can get 2-3h of fun out of. Free to play is not a valid business model, the cash has to come from somewhere</description>
		<content:encoded><![CDATA[<p>You would not call UT3 a “free-to-play” game because you have a demo you can get 2-3h of fun out of. Free to play is not a valid business model, the cash has to come from somewhere</p>
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		<title>Comment on Dallas Snell Talks Dungeon Runners, Free to Play and NCsoft 2.0 by direk izle</title>
		<link>http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/comment-page-1/#comment-1368</link>
		<dc:creator>direk izle</dc:creator>
		<pubDate>Wed, 04 Aug 2010 21:49:56 +0000</pubDate>
		<guid isPermaLink="false">http://freetoplay.biz/2007/10/17/dallas-snell-talks-dungeon-runners-free-to-play-and-ncsoft-20/#comment-1368</guid>
		<description>“Retail” will never be extinct as long as there are (1)people and (2)societies. NCsoft may be extinct at retail while other MMOs reign.</description>
		<content:encoded><![CDATA[<p>“Retail” will never be extinct as long as there are (1)people and (2)societies. NCsoft may be extinct at retail while other MMOs reign.</p>
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