The Business and Design of Free-To-Play Games


Austin GDC: Video Interviews with Dave Grossman and Thomas Bidaux

Austin GDC is over and we're back up in Canada. We flew through Houston on the way back, which wasn't nearly the Atlantis it's made out to be on the news.

Our final video interviews from the show are posted below. Thanks to those that gave us their time. Enjoy!

Dave Grossman

Dave Grossman, Design Director at Telltale Games (makers of the episodic games Sam & Max, Strongbad and Wallace & Gromit), talks about upcoming games from his studio, the challenges of episodic delivery, player input on design and more.

Thomas Bidaux

Thomas Bidaux, VP of Strategy at Avaloop, talks about their debut product, Papermint, the free-to-play business model and what teenage girls want from their virtual goods.

10Sep/080 at Austin GDC

We're going to Texas!

As summer comes to a close, conference season is whirring up to speed for fall. is happy to announce we will be covering Austin GDC and the Worlds in Motion Summit from September 15 – 17.

Our coverage will include postings on the sessions themselves as well as text and video interviews with leaders in the free-to-play sector. Over the next couple of weeks expect to see interviews with (but not limited to) the following people:

  • Leigh Alexander - News Director, Gamasutra
  • Min Kim - Director of Game Operations, Nexon
  • Mike Zummo - Lead Designer, Acclaim
  • Nabeel Hyatt - CEO, Conduit
  • Chris Anderson - Editor in Chief, Wired
  • Jeremy Liew - Managing Director, Lightspeed Venture Partners
  • Gene Endrody - CEO, Maid Marian
  • Thomas Bidaux - VP of Strategy, Avaloop
  • Alex Garden - CEO, Nexon Publishing North America

If anybody has any specific questions for anyone on this list, let us know and we’ll be sure to bring it up.

For those of you headed to Austin as well, drop us a line if you'd like to connect for coffee or have a killer party we should attend. :)